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Engine Gaming and Media, Inc. (GAME.V)
Key financial summary
Financials in USD| 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | TTM | ||
|---|---|---|---|---|---|---|---|---|
| Total revenue | $m | 4 | 4 | 11 | 37 | 28 | 52 | 57 |
| Operating profit | $m | -23 | -21 | |||||
| Net profit | $m | -12 | -14 | -33 | -36 | -18 | -31 | -25 |
| EPS reported | $ | -2.81 | -3.62 | |||||
| Operating cashflow per share | $ | -1.45 | -1.45 | |||||
| Capex per share | $ | 0.00 | 0.00 | |||||
| FCF per share | $ | -1.45 | -1.45 | |||||
| Free cash flow | $m | -16 | -17 | |||||
| Net debt | $m | 13 | 11 | |||||
| Book value equity | $m | 18 | 18 | |||||
| Book value per share | $ | 1.65 | 1.06 | |||||
| Number of shares | m | 11.12 | 17.37 | |||||
| DPS (TTM paid) | $ | 0.00 | 0.00 |
Financial summary
Financials in USD| 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | TTM | ||
|---|---|---|---|---|---|---|---|---|
| Value | ||||||||
| P/E TTM | x | - | - | |||||
| P/B LTM | x | 1.07 | 2.09 | |||||
| P/S LTM | x | 0.38 | 0.67 | |||||
| P/FCF LTM | x | -1.23 | -2.31 | |||||
| EV/EBITDA LTM | x | -1.71 | -2.41 | |||||
| EV/Sales LTM | x | 0.63 | 0.86 | |||||
| Earnings Yield LTM | % | -158.77% | -222.39% | |||||
| FCF Yield | % | -81.62% | -43.27% | |||||
| Quality | ||||||||
| ROE | % | -170.34% | -245.15% | |||||
| ROIC | % | -67.45% | -67.45% | |||||
| Operating margin | % | -44.42% | -44.42% | |||||
| Gross margin | % | 25.87% | 25.87% | |||||
| FCF/Sales | % | -30.92% | -30.92% | |||||
| Growth and momentum | ||||||||
| EPS Growth YoY | % | - | - | |||||
| Sales Growth YoY | % | +85.17% | +85.17% | |||||
| Net Income Growth YoY | % | - | - | |||||
| FCF Growth | % | - | - | |||||
| Operating Profit Growth | % | - | - | |||||
| Dividend and capital structure | ||||||||
| Dividend Yield | % | 0.00% | 0.00% | |||||
| Dividend Growth | % | 0.00% | 0.00% | |||||
| Payout Ratio | % | 0.00% | 0.00% | |||||
| FCF/Debt | x | -1.02 | -1.05 | |||||
| Net Debt/EBITDA | x | -0.68 | -0.68 | |||||
| EBIT/Net interest | x | -33.00 | -33.00 | |||||
| Net debt/market cap | % | 65.35% | 27.44% | |||||
| Net debt/Equity | x | 0.70 | 0.57 | |||||
| Gross debt/equity | x | 0.86 | 0.86 | |||||
Company overview
Engine Gaming and Media, Inc., operating alongside its subsidiaries, specializes in the development and sale of gaming applications. The company provides a diverse range of services, including the organization of esports and other competitive gaming events or tournaments. Its technological offerings include robust content management systems, video streaming software, mobile applications, and advanced data platforms tailored for esports. Additionally, Engine Gaming is involved in creating, sourcing, and deploying advertising campaigns across its own network of publisher websites, while also delivering website design and installation services, and providing detailed data analysis reports. The firm's portfolio also encompasses an esports platform for online tournaments, comprehensive content management, video streaming, and user engagement solutions. Notable products include Sideqik, an influencer marketing platform designed to assist brands, direct marketers, and agencies in discovering, connecting with, and executing campaigns with content creators. Another key asset is UMG Online, an esports website offering daily tournaments and competitive ladders. The company further develops racing games. Originally incorporated in 2011 as Engine Media Holdings, Inc., the company adopted its current name, Engine Gaming and Media, Inc., in October 2021. It is headquartered in Toronto, Canada.
Similar companies
For informational purposes only. Kvantra provides data and quantitative analysis, not investment advice. KvantraRank is a mechanical model output. Analyst price targets and ratings are sourced from third parties and are not Kvantra recommendations. Past performance does not guarantee future results; all investments carry risk.
Engine Gaming and Media, Inc. (GAME.V)
Engine Gaming and Media, Inc., operating alongside its subsidiaries, specializes in the development and sale of gaming applications. The company provides a diverse range of services, including the organization of esports and other competitive gaming events or tournaments. Its technological offerings include robust content management systems, video streaming software, mobile applications, and advanced data platforms tailored for esports. Additionally, Engine Gaming is involved in creating, sourcing, and deploying advertising campaigns across its own network of publisher websites, while also delivering website design and installation services, and providing detailed data analysis reports. The firm's portfolio also encompasses an esports platform for online tournaments, comprehensive content management, video streaming, and user engagement solutions. Notable products include Sideqik, an influencer marketing platform designed to assist brands, direct marketers, and agencies in discovering, connecting with, and executing campaigns with content creators. Another key asset is UMG Online, an esports website offering daily tournaments and competitive ladders. The company further develops racing games. Originally incorporated in 2011 as Engine Media Holdings, Inc., the company adopted its current name, Engine Gaming and Media, Inc., in October 2021. It is headquartered in Toronto, Canada.
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