No price history available.
Key financial summary
Financials in TWD| 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | TTM | 2026E | ||
|---|---|---|---|---|---|---|---|---|---|
| Total revenue | TWDm | 322 | 336 | 336 | 328 | 293 | 252 | N/A | N/A |
| Operating profit | TWDm | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Net profit | TWDm | 77 | 56 | 49 | 28 | 8 | -27 | N/A | N/A |
| EPS reported | TWD | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Operating cashflow per share | TWD | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Capex per share | TWD | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| FCF per share | TWD | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Free cash flow | TWDm | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Net debt | TWDm | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Book value equity | TWDm | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Book value per share | TWD | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Number of shares | m | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| DPS (TTM paid) | TWD | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
Financial summary
Financials in TWD| 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | TTM | 2026E | ||
|---|---|---|---|---|---|---|---|---|---|
| Value | |||||||||
| P/E LTM | x | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| P/B LTM | x | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| P/S LTM | x | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| P/FCF LTM | x | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| EV/EBITDA LTM | x | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| EV/Sales LTM | x | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Earnings Yield LTM | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| FCF Yield | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Quality | |||||||||
| ROE | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| ROIC | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Operating margin | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Gross margin | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| FCF/Sales | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Growth and momentum | |||||||||
| EPS Growth YoY | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Sales Growth YoY | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Net Income Growth YoY | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| FCF Growth | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Operating Profit Growth | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Dividend and capital structure | |||||||||
| Dividend Yield | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Dividend Growth | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Payout Ratio | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| FCF/Debt | x | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Net Debt/EBITDA | x | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| EBIT/Net interest | x | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Net debt/market cap | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Net debt/Equity | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Gross debt/equity | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
Ratings
Based on consensus from external analysts. Not Kvantra's opinion.
Company overview
Reallusion Inc., founded in 1982 and headquartered in New Taipei City, Taiwan, is a global developer and vendor of 2D and 3D animation software and digital content. The company specializes in crafting innovative tools for real-time cinematic animation, advanced motion capture techniques, and virtual production environments. Its product portfolio includes iClone, a powerful real-time 3D animation software utilized for creating professional animations across various fields such as film, pre-visualization, video games, content development, education, and art. Complementing this is Character Creator, a robust solution that empowers designers to develop, import, and customize realistic or stylized character assets. These characters are designed for compatibility with iClone and other prominent 3D applications like Maya, Blender, Unreal Engine 4, and Unity. Reallusion also provides ActorCore, a comprehensive library offering 3D asset collections, including motion capture data and animated 3D human models for efficient crowd rendering. For 2D animation, the company offers Cartoon Animator software, along with popVideo for general video creation. Further expanding its capabilities, Reallusion features advanced motion capture solutions: the Motion LIVE plug-in for iClone acts as a full-body motion capture platform, integrating data streams from multiple mocap devices to simultaneously animate 3D character faces, hands, and bodies. Similarly, the Motion LIVE 2D plug-in for Cartoon Animator adapts 3D motion capture inputs for 2D animation workflows. Additional enhancements for Character Creator come in the form of plug-ins like Headshot, SkinGen Editor, and Iray render. The company's diverse clientele spans trainers, educators, game developers, and filmmakers worldwide.
Similar companies
For informational purposes only. Kvantra provides data and quantitative analysis, not investment advice. KvantraRank is a mechanical model output. Analyst price targets and ratings are sourced from third parties and are not Kvantra recommendations. Past performance does not guarantee future results; all investments carry risk.
No price history available.
Not enough data to calculate KvantraRank
Based on consensus from external analysts. Not Kvantra's opinion.
Reallusion Inc., founded in 1982 and headquartered in New Taipei City, Taiwan, is a global developer and vendor of 2D and 3D animation software and digital content. The company specializes in crafting innovative tools for real-time cinematic animation, advanced motion capture techniques, and virtual production environments. Its product portfolio includes iClone, a powerful real-time 3D animation software utilized for creating professional animations across various fields such as film, pre-visualization, video games, content development, education, and art. Complementing this is Character Creator, a robust solution that empowers designers to develop, import, and customize realistic or stylized character assets. These characters are designed for compatibility with iClone and other prominent 3D applications like Maya, Blender, Unreal Engine 4, and Unity. Reallusion also provides ActorCore, a comprehensive library offering 3D asset collections, including motion capture data and animated 3D human models for efficient crowd rendering. For 2D animation, the company offers Cartoon Animator software, along with popVideo for general video creation. Further expanding its capabilities, Reallusion features advanced motion capture solutions: the Motion LIVE plug-in for iClone acts as a full-body motion capture platform, integrating data streams from multiple mocap devices to simultaneously animate 3D character faces, hands, and bodies. Similarly, the Motion LIVE 2D plug-in for Cartoon Animator adapts 3D motion capture inputs for 2D animation workflows. Additional enhancements for Character Creator come in the form of plug-ins like Headshot, SkinGen Editor, and Iray render. The company's diverse clientele spans trainers, educators, game developers, and filmmakers worldwide.
