No price history available.
Key financial summary
Financials in JPY| 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | TTM | 2026E | ||
|---|---|---|---|---|---|---|---|---|---|
| Total revenue | ¥m | 10,991 | 12,340 | 13,023 | 14,179 | 15,534 | 15,795 | N/A | N/A |
| Operating profit | ¥m | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Net profit | ¥m | 151 | 1,011 | 1,110 | 680 | 335 | 782 | N/A | N/A |
| EPS reported | ¥ | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Operating cashflow per share | ¥ | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Capex per share | ¥ | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| FCF per share | ¥ | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Free cash flow | ¥m | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Net debt | ¥m | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Book value equity | ¥m | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Book value per share | ¥ | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Number of shares | m | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| DPS (TTM paid) | ¥ | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
Financial summary
Financials in JPY| 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | TTM | 2026E | ||
|---|---|---|---|---|---|---|---|---|---|
| Value | |||||||||
| P/E LTM | x | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| P/B LTM | x | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| P/S LTM | x | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| P/FCF LTM | x | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| EV/EBITDA LTM | x | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| EV/Sales LTM | x | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Earnings Yield LTM | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| FCF Yield | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Quality | |||||||||
| ROE | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| ROIC | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Operating margin | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Gross margin | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| FCF/Sales | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Growth and momentum | |||||||||
| EPS Growth YoY | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Sales Growth YoY | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Net Income Growth YoY | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| FCF Growth | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Operating Profit Growth | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Dividend and capital structure | |||||||||
| Dividend Yield | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Dividend Growth | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Payout Ratio | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| FCF/Debt | x | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Net Debt/EBITDA | x | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| EBIT/Net interest | x | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Net debt/market cap | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Net debt/Equity | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
| Gross debt/equity | % | Locked | Locked | Locked | Locked | Locked | Locked | Locked | Locked |
Ratings
Based on consensus from external analysts. Not Kvantra's opinion.
Company overview
Broadmedia Corporation, a Tokyo-based company established in 1973, specializes in information technology and content distribution throughout Japan, operating through five distinct business segments. The Studio/Contents division focuses on the production and distribution of feature films, sales of physical media such as DVDs and Blu-ray discs, licensing of television broadcasting rights, and creating supplementary video and audio content like subtitles, dubbing, trailers, and promotional advertisements. This segment also manages several digital entertainment platforms, including Crank In!, Crank In! Trend, the video content service Crank In! Video, and the digital comic platform Crank In! Comic. The Broadcasting segment is involved in program production and distribution, notably offering the Fishing Vision VOD (Video on Demand) service. Within the Technology segment, Broadmedia provides a wide array of services. These include content delivery networks (CDN), robust security solutions, online import services for commercial materials (CM online), electronic delivery for digital cinema, and cloud gaming platforms and applications. Additionally, this segment supplies internet access for hotel guest rooms and conference facilities, equipment monitoring and maintenance, private network solutions, AI-driven offerings, and software development. The Education segment oversees online, credit-based high schools that provide diverse courses, such as eSports, entertainment, and beauty care. It also offers Japanese language education programs specifically designed for non-Japanese speakers. Finally, the Others segment encompasses the management of CYCLOPS athlete gaming, a professional eSports team, alongside broader eSports industry promotion. This segment also sells communication products to various communication carriers.
Similar companies
For informational purposes only. Kvantra provides data and quantitative analysis, not investment advice. KvantraRank is a mechanical model output. Analyst price targets and ratings are sourced from third parties and are not Kvantra recommendations. Past performance does not guarantee future results; all investments carry risk.
Broadmedia Corporation (4347.T)
No price history available.
Based on consensus from external analysts. Not Kvantra's opinion.
Broadmedia Corporation, a Tokyo-based company established in 1973, specializes in information technology and content distribution throughout Japan, operating through five distinct business segments. The Studio/Contents division focuses on the production and distribution of feature films, sales of physical media such as DVDs and Blu-ray discs, licensing of television broadcasting rights, and creating supplementary video and audio content like subtitles, dubbing, trailers, and promotional advertisements. This segment also manages several digital entertainment platforms, including Crank In!, Crank In! Trend, the video content service Crank In! Video, and the digital comic platform Crank In! Comic. The Broadcasting segment is involved in program production and distribution, notably offering the Fishing Vision VOD (Video on Demand) service. Within the Technology segment, Broadmedia provides a wide array of services. These include content delivery networks (CDN), robust security solutions, online import services for commercial materials (CM online), electronic delivery for digital cinema, and cloud gaming platforms and applications. Additionally, this segment supplies internet access for hotel guest rooms and conference facilities, equipment monitoring and maintenance, private network solutions, AI-driven offerings, and software development. The Education segment oversees online, credit-based high schools that provide diverse courses, such as eSports, entertainment, and beauty care. It also offers Japanese language education programs specifically designed for non-Japanese speakers. Finally, the Others segment encompasses the management of CYCLOPS athlete gaming, a professional eSports team, alongside broader eSports industry promotion. This segment also sells communication products to various communication carriers.
