Stock profile

Capcom Co., Ltd.(9697.T)

Country: JapanSector: TechnologyIndustry: Electronic Gaming & MultimediaExchange: JPX
P/E TTM
32.4
History
P/E NTM
26.3
Market cap
1.43T
Currency JPY
KvantraRanki46
Value26
Quality89
Momentum19
Current price
4,223.00+1.78%
Benchmarks

No price history available.

Key financial summary

Financials in JPY
2020202120222023202420252026TTM2027E
Total revenue¥m81,59195,308110,054125,930152,410169,604195,365N/AN/A
Operating profit¥mLockedLockedLockedLockedLockedLockedLockedLockedLocked
Net profit¥m15,94924,92332,55336,73743,37448,45254,588N/AN/A
EPS reported¥LockedLockedLockedLockedLockedLockedLockedLockedLocked
Operating cashflow per share¥LockedLockedLockedLockedLockedLockedLockedLockedLocked
Capex per share¥LockedLockedLockedLockedLockedLockedLockedLockedLocked
FCF per share¥LockedLockedLockedLockedLockedLockedLockedLockedLocked
Free cash flow¥mLockedLockedLockedLockedLockedLockedLockedLockedLocked
Net debt¥mLockedLockedLockedLockedLockedLockedLockedLockedLocked
Book value equity¥mLockedLockedLockedLockedLockedLockedLockedLockedLocked
Book value per share¥LockedLockedLockedLockedLockedLockedLockedLockedLocked
Number of sharesmLockedLockedLockedLockedLockedLockedLockedLockedLocked
DPS (TTM paid)¥LockedLockedLockedLockedLockedLockedLockedLockedLocked

Financial summary

Financials in JPY
2020202120222023202420252026TTM2027E
Value
P/E LTMxLockedLockedLockedLockedLockedLockedLockedLockedLocked
P/B LTMxLockedLockedLockedLockedLockedLockedLockedLockedLocked
P/S LTMxLockedLockedLockedLockedLockedLockedLockedLockedLocked
P/FCF LTMxLockedLockedLockedLockedLockedLockedLockedLockedLocked
EV/EBITDA LTMxLockedLockedLockedLockedLockedLockedLockedLockedLocked
EV/Sales LTMxLockedLockedLockedLockedLockedLockedLockedLockedLocked
Earnings Yield LTM%LockedLockedLockedLockedLockedLockedLockedLockedLocked
FCF Yield%LockedLockedLockedLockedLockedLockedLockedLockedLocked
Quality
ROE%LockedLockedLockedLockedLockedLockedLockedLockedLocked
ROIC%LockedLockedLockedLockedLockedLockedLockedLockedLocked
Operating margin%LockedLockedLockedLockedLockedLockedLockedLockedLocked
Gross margin%LockedLockedLockedLockedLockedLockedLockedLockedLocked
FCF/Sales%LockedLockedLockedLockedLockedLockedLockedLockedLocked
Growth and momentum
EPS Growth YoY%LockedLockedLockedLockedLockedLockedLockedLockedLocked
Sales Growth YoY%LockedLockedLockedLockedLockedLockedLockedLockedLocked
Net Income Growth YoY%LockedLockedLockedLockedLockedLockedLockedLockedLocked
FCF Growth%LockedLockedLockedLockedLockedLockedLockedLockedLocked
Operating Profit Growth%LockedLockedLockedLockedLockedLockedLockedLockedLocked
Dividend and capital structure
Dividend Yield%LockedLockedLockedLockedLockedLockedLockedLockedLocked
Dividend Growth%LockedLockedLockedLockedLockedLockedLockedLockedLocked
Payout Ratio%LockedLockedLockedLockedLockedLockedLockedLockedLocked
FCF/DebtxLockedLockedLockedLockedLockedLockedLockedLockedLocked
Net Debt/EBITDAxLockedLockedLockedLockedLockedLockedLockedLockedLocked
EBIT/Net interestxLockedLockedLockedLockedLockedLockedLockedLockedLocked
Net debt/market cap%LockedLockedLockedLockedLockedLockedLockedLockedLocked
Net debt/Equity%LockedLockedLockedLockedLockedLockedLockedLockedLocked
Gross debt/equity%LockedLockedLockedLockedLockedLockedLockedLockedLocked

Ratings

Strong Buy
Locked
Buy
Locked
Hold
Locked
Sell
Locked
Strong Sell
Locked
Number of covering analystsLocked

Based on consensus from external analysts. Not Kvantra's opinion.

Company overview

Capcom Co., Ltd., established in 1979 and headquartered in Osaka, Japan, is a prominent global entertainment developer and publisher. The company is engaged in the planning, creation, manufacturing, sales, and distribution of a wide array of interactive digital content, including home video games, online games, mobile applications, and traditional arcade experiences across international markets. Its operations are structured into several distinct divisions. The Digital Contents segment is responsible for developing and marketing both physical and downloadable video game titles for consumer consoles, as well as mobile and PC online platforms. The Arcade Operations segment oversees the management of its "Plaza Capcom" amusement facilities, predominantly found within commercial centers, and hosts various related events. The Amusement Equipments division focuses on the design, production, and sale of specialized hardware components, such as frames and LCD panels for gaming machines, along with their proprietary software. Lastly, the Other Businesses segment encompasses diverse activities including the publication of strategy guides and art books, the licensing of its intellectual property for films, animated series, music, and merchandise, and a strategic involvement in the esports sector. This segment additionally manages other amusement arcade facilities.

SectorTechnology
IndustryElectronic Gaming & Multimedia
CountryJapan
Trades inJPY

Similar companies

For informational purposes only. Kvantra provides data and quantitative analysis, not investment advice. KvantraRank is a mechanical model output. Analyst price targets and ratings are sourced from third parties and are not Kvantra recommendations. Past performance does not guarantee future results; all investments carry risk.

Capcom Co., Ltd. (9697.T)

9697.T · JPX · Technology
4,223.00+1.78%
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No price history available.

KvantraRank46
P/E TTM32.4
P/E NTM26.3
Market cap1.43T
KvantraRank46 / 100
Value
26
Quality
89
Momentum
19
Financialsin JPY
20242025TTM2026
Ratings
Strong Buy
Locked
Buy
Locked
Hold
Locked
Sell
Locked
Strong Sell
Locked

Based on consensus from external analysts. Not Kvantra's opinion.

About

Capcom Co., Ltd., established in 1979 and headquartered in Osaka, Japan, is a prominent global entertainment developer and publisher. The company is engaged in the planning, creation, manufacturing, sales, and distribution of a wide array of interactive digital content, including home video games, online games, mobile applications, and traditional arcade experiences across international markets. Its operations are structured into several distinct divisions. The Digital Contents segment is responsible for developing and marketing both physical and downloadable video game titles for consumer consoles, as well as mobile and PC online platforms. The Arcade Operations segment oversees the management of its "Plaza Capcom" amusement facilities, predominantly found within commercial centers, and hosts various related events. The Amusement Equipments division focuses on the design, production, and sale of specialized hardware components, such as frames and LCD panels for gaming machines, along with their proprietary software. Lastly, the Other Businesses segment encompasses diverse activities including the publication of strategy guides and art books, the licensing of its intellectual property for films, animated series, music, and merchandise, and a strategic involvement in the esports sector. This segment additionally manages other amusement arcade facilities.

SectorTechnology
IndustryElectronic Gaming & Multimedia
CountryJapan
Trades inJPY

For informational purposes only. Kvantra provides data and quantitative analysis, not investment advice. KvantraRank is a mechanical model output. Analyst price targets and ratings are sourced from third parties and are not Kvantra recommendations. Past performance does not guarantee future results; all investments carry risk.

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