Stock profile

Square Enix Holdings Co., Ltd.(9684.T)

Country: JapanSector: TechnologyIndustry: Electronic Gaming & MultimediaExchange: JPX
P/E TTM
34.9
History
P/E NTM
31.6
Market cap
919.94B
Currency JPY
KvantraRanki47
Value32
Quality78
Momentum27
Current price
2,868.00-3.56%
Benchmarks

No price history available.

Key financial summary

Financials in JPY
2020202120222023202420252026TTM2027E
Total revenue¥m265,286331,045365,275343,267356,344324,506297,661N/AN/A
Operating profit¥mLockedLockedLockedLockedLockedLockedLockedLockedLocked
Net profit¥m21,34626,94251,01349,26414,91224,41429,616N/AN/A
EPS reported¥LockedLockedLockedLockedLockedLockedLockedLockedLocked
Operating cashflow per share¥LockedLockedLockedLockedLockedLockedLockedLockedLocked
Capex per share¥LockedLockedLockedLockedLockedLockedLockedLockedLocked
FCF per share¥LockedLockedLockedLockedLockedLockedLockedLockedLocked
Free cash flow¥mLockedLockedLockedLockedLockedLockedLockedLockedLocked
Net debt¥mLockedLockedLockedLockedLockedLockedLockedLockedLocked
Book value equity¥mLockedLockedLockedLockedLockedLockedLockedLockedLocked
Book value per share¥LockedLockedLockedLockedLockedLockedLockedLockedLocked
Number of sharesmLockedLockedLockedLockedLockedLockedLockedLockedLocked
DPS (TTM paid)¥LockedLockedLockedLockedLockedLockedLockedLockedLocked

Financial summary

Financials in JPY
2020202120222023202420252026TTM2027E
Value
P/E LTMxLockedLockedLockedLockedLockedLockedLockedLockedLocked
P/B LTMxLockedLockedLockedLockedLockedLockedLockedLockedLocked
P/S LTMxLockedLockedLockedLockedLockedLockedLockedLockedLocked
P/FCF LTMxLockedLockedLockedLockedLockedLockedLockedLockedLocked
EV/EBITDA LTMxLockedLockedLockedLockedLockedLockedLockedLockedLocked
EV/Sales LTMxLockedLockedLockedLockedLockedLockedLockedLockedLocked
Earnings Yield LTM%LockedLockedLockedLockedLockedLockedLockedLockedLocked
FCF Yield%LockedLockedLockedLockedLockedLockedLockedLockedLocked
Quality
ROE%LockedLockedLockedLockedLockedLockedLockedLockedLocked
ROIC%LockedLockedLockedLockedLockedLockedLockedLockedLocked
Operating margin%LockedLockedLockedLockedLockedLockedLockedLockedLocked
Gross margin%LockedLockedLockedLockedLockedLockedLockedLockedLocked
FCF/Sales%LockedLockedLockedLockedLockedLockedLockedLockedLocked
Growth and momentum
EPS Growth YoY%LockedLockedLockedLockedLockedLockedLockedLockedLocked
Sales Growth YoY%LockedLockedLockedLockedLockedLockedLockedLockedLocked
Net Income Growth YoY%LockedLockedLockedLockedLockedLockedLockedLockedLocked
FCF Growth%LockedLockedLockedLockedLockedLockedLockedLockedLocked
Operating Profit Growth%LockedLockedLockedLockedLockedLockedLockedLockedLocked
Dividend and capital structure
Dividend Yield%LockedLockedLockedLockedLockedLockedLockedLockedLocked
Dividend Growth%LockedLockedLockedLockedLockedLockedLockedLockedLocked
Payout Ratio%LockedLockedLockedLockedLockedLockedLockedLockedLocked
FCF/DebtxLockedLockedLockedLockedLockedLockedLockedLockedLocked
Net Debt/EBITDAxLockedLockedLockedLockedLockedLockedLockedLockedLocked
EBIT/Net interestxLockedLockedLockedLockedLockedLockedLockedLockedLocked
Net debt/market cap%LockedLockedLockedLockedLockedLockedLockedLockedLocked
Net debt/Equity%LockedLockedLockedLockedLockedLockedLockedLockedLocked
Gross debt/equity%LockedLockedLockedLockedLockedLockedLockedLockedLocked

Ratings

Strong Buy
Locked
Buy
Locked
Hold
Locked
Sell
Locked
Strong Sell
Locked
Number of covering analystsLocked

Based on consensus from external analysts. Not Kvantra's opinion.

Company overview

Square Enix Holdings Co., Ltd., founded in 1975 and headquartered in Tokyo, Japan, is a global entertainment enterprise with extensive content and service operations spanning Japan, North America, Europe, and the broader Asian market. The company's business activities are structured into four distinct areas. Its Digital Entertainment division is dedicated to the ideation, creation, deployment, and ongoing operation of digital entertainment, primarily video games, across a variety of platforms such as personal computers, mobile devices, and dedicated gaming consoles. The Amusement segment involves the management of entertainment centers, alongside the development, manufacturing, distribution, and rental of arcade gaming equipment and related merchandise for these venues. Through its Publication segment, the company publishes and licenses comic magazines, graphic novels, and books with gaming themes. Lastly, the Merchandising division concentrates on designing, producing, distributing, and licensing a range of derivative products. The company notably releases, markets, and licenses its entertainment content under the renowned SQUARE ENIX and TAITO brands.

SectorTechnology
IndustryElectronic Gaming & Multimedia
CountryJapan
Trades inJPY

Similar companies

For informational purposes only. Kvantra provides data and quantitative analysis, not investment advice. KvantraRank is a mechanical model output. Analyst price targets and ratings are sourced from third parties and are not Kvantra recommendations. Past performance does not guarantee future results; all investments carry risk.

Square Enix Holdings Co., Ltd. (9684.T)

9684.T · JPX · Technology
2,868.00-3.56%
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No price history available.

KvantraRank47
P/E TTM34.9
P/E NTM31.6
Market cap919.94B
KvantraRank47 / 100
Value
32
Quality
78
Momentum
27
Financialsin JPY
20242025TTM2026
Ratings
Strong Buy
Locked
Buy
Locked
Hold
Locked
Sell
Locked
Strong Sell
Locked

Based on consensus from external analysts. Not Kvantra's opinion.

About

Square Enix Holdings Co., Ltd., founded in 1975 and headquartered in Tokyo, Japan, is a global entertainment enterprise with extensive content and service operations spanning Japan, North America, Europe, and the broader Asian market. The company's business activities are structured into four distinct areas. Its Digital Entertainment division is dedicated to the ideation, creation, deployment, and ongoing operation of digital entertainment, primarily video games, across a variety of platforms such as personal computers, mobile devices, and dedicated gaming consoles. The Amusement segment involves the management of entertainment centers, alongside the development, manufacturing, distribution, and rental of arcade gaming equipment and related merchandise for these venues. Through its Publication segment, the company publishes and licenses comic magazines, graphic novels, and books with gaming themes. Lastly, the Merchandising division concentrates on designing, producing, distributing, and licensing a range of derivative products. The company notably releases, markets, and licenses its entertainment content under the renowned SQUARE ENIX and TAITO brands.

SectorTechnology
IndustryElectronic Gaming & Multimedia
CountryJapan
Trades inJPY

For informational purposes only. Kvantra provides data and quantitative analysis, not investment advice. KvantraRank is a mechanical model output. Analyst price targets and ratings are sourced from third parties and are not Kvantra recommendations. Past performance does not guarantee future results; all investments carry risk.

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